PANGOLION

Games worth
a detour.

Pangolion Game Studios is an independent studio making browser games you can be playing ten seconds from now — no installs, no accounts, no waiting. Just open a tab and go.

See the games
One-input flying courier

You're a goose taxi. Fly anywhere over a procedural open world — forests, deserts, snowfields, badlands, swamps — ferrying animals between farms, villages and stilt huts. Every passenger changes how you fly.

The pig is heavy, the dog won't sit still, the alpaca tips in the banks. Dive to trade altitude for speed, flap to climb back, and keep the ride smooth for tips — clean deliveries grow a coin crown the goose wears. Wind is always on, weather rolls from blue sky to storm, and the whole world is generated at runtime: not a single art file ships.

One-input flightProcedural open worldPhysics passengersPlays in browser
Play at goosetaxi.com
Multiplayer arena tag

An AI cop hunts a lobby of up to twelve runners across procedurally generated arenas. Get busted and you flip sides — cop cruiser, siren, surge boost and all. The last runner caught wins the match.

Handbrake drifts and donuts charge your boost; every arena is a fresh seed with its own city, weather and time of day. Client-side prediction over a compact binary protocol keeps it razor-sharp even on a phone.

Up to 12 playersProcedural arenasDrift physicsPlays in browser
Play at driftchaser.com
Turn-based stealth tactics

Antioch, the night of 3 June 1098. The city has fallen — the house has not. Lead a small company of knights through a torchlit Seljuk stronghold: kill the commander, free the prisoner, and get out before the garrison wakes.

Light is everything. Routes are coloured before you commit — where you can reach, where you stand in shadow, where a guard would see you. Pebbles, shouldered bodies, a spanned crossbow and a well-timed misericorde do the rest.

Turn-basedStealth & lightHistorical settingPlays in browser
Play at crusadertactics.com
Co-op Mars farming

A multiplayer farming life on a half-terraformed Mars. Till the regolith, raise Earth crops inside pressurised domes, and share one persistent world — seasons, dust storms, day and night — with everyone else online.

Beyond the outpost lie canyon lands, ice flats and alien flora; lava tubes, ice caverns and precursor ruins wait to be explored. Three colonists with their own schedules and quest lines will keep you busy between harvests. Every pixel is generated at runtime — there isn't a single art file in the game.

Multiplayer co-opPersistent worldProcedural pixel artPlays in browser
Play at redharvest.io

About the studio

We're a small independent team shipping straight to the browser — no installs, no storefronts, just games that load fast and play sharp. We make the games we want to play, and if one of them made you grin, it's doing its job.

Between us, our team has over twenty years' experience developing games for AAA studios — this is where we make the ones we couldn't make anywhere else.

Get in touch